ARC Raiders Season 5 Guide with U4GM Tips
A clean three-star result in the Week 3 Jump Mine Trial comes from picking your moments, not tossing explosives at every moving target. A lot of players burn through their stack in one rough raid, then wonder why the points barely moved. The trick is to treat each mine like a setup tool. Before you queue up, make sure your workshop can keep pace. Having access to ARC Raiders BluePrints gives you more room to craft the gear you actually need instead of heading in with a half-finished kit. Bring more mines than you think you'll use, but don't feel forced to spend them all. A successful run is about steady damage, a safe exit, and enough supplies left for the next drop.
Pick Targets That Can Take the Hit
Small ARC units aren't useless for this Trial, but they're usually a poor return on a Jump Mine. They move around, disappear behind cover, and often go down before the blast does much work. Bigger machines are where the points are. Bastions are a solid option because their core gives you a clear place to stick a mine. If you can place it while they're distracted, the hit is usually worth the effort. Bombardiers also work well, especially when you can get behind them. Their rear area is easier to reach than people expect, and you don't need perfect aim to make the mine count. Shredders are often the best choice, though. They keep appearing, follow predictable paths, and can be pulled into the same spot again and again. That means less running around the map and more time putting damage on target. Don't rush the throw. Put the mine where the enemy is about to be, not where it was a second ago.
Use Stella Montis for Repeatable Runs
Stella Montis is a strong place to work on this objective because it gives you repeat chances to find Shredders without rebuilding your whole plan every few minutes. Once you know a few routes, you can lay mines near corners, narrow walkways, or spots where a Shredder tends to turn. Then pull it toward you, back off, and let it walk into the blast. It sounds simple, but spacing matters. Stay far enough away that the enemy keeps chasing rather than stopping to attack. If it gets too close, you'll panic, sprint off, and leave your mine behind. Night conditions can help because ARC activity tends to feel heavier, though the extra pressure isn't always worth it if your team is under-equipped. If you're playing alone, a calmer run with a repeatable route may beat a chaotic one. Keep an eye on exits as you farm. Getting the points is only part of the job; you still need to make it out.
Pack for the Exit, Not Just the Objective
It's easy to build a loadout around mines and forget what happens after the explosions. That's when a good Trial run turns into a scramble at extraction. An Adrenaline Shot is useful for recovering stamina when a chase goes wrong. A Medium Shield with decent Augments can buy you a few seconds when ARC fire starts landing. The Photoelectric Cloak is handy too, especially if you want to place mines without drawing attention from every nearby patrol. For your weapon, take something you trust rather than whatever looks strongest on paper. Bobcat, Renegade, and Tempest can all do the job if you're comfortable with them. You're likely to run into other Raiders while moving between spawn areas, so don't leave yourself helpless just because the weekly task is mine damage. Also, don't carry every valuable item you own. Take what supports the run, leave the rest safe for later.
Final Thoughts
The quickest path to three stars is usually a patient one: prepare a mine supply, focus on Bastions, Bombardiers, and Shredders, then use familiar Stella Montis routes until the damage adds up. Pair the Trial with other work when you can, such as gathering crafting parts or finishing weapon-related tasks during the same expedition. That way, each trip feels worthwhile even if one extraction goes sideways. Keeping a small reserve of cheap ARC Raiders Materials can also make the next crafting session less stressful, especially when you need to replace shields, shots, and explosives after several runs. Stick with the targets that pay off, avoid wasting mines on scattered small units, and leave yourself a safe route home.
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