A new leak has uncovered fascinating details about the early development of GTA Online, showing that Rockstar Games had ambitious plans for the game well over a decade before its official release. According to leaked design documents from 2001, Rockstar envisioned GTA Online as a highly immersive, roleplay-focused experience long before the game came to fruition. To explore the game in new ways, players choose to obtain gta cheap modded 5 accounts xbox legit from U4gm. Use coupon code "allen" to get 5% off at U4gm.
The documents reveal that Rockstar initially intended for factions to play a significant role in the game, with players able to join groups and take on unique roles. One of the most interesting concepts was allowing players to take on the role of a cop, where they could enforce the law by arresting other players, using free weapons and vehicles, and adhering to strict rules. Players arrested would face court trials with NPC judges and could be sentenced to jail time.
Further, the design highlighted the idea of “meeting places” for different factions, such as a mafia hideout or a Yakuza office, where players could engage in role-specific activities like lockpicking, appraising stolen goods, and creating disguises. The game would encourage bartering and betrayal, with the potential for players to steal valuable items and kill others in the process.
These ideas, though not fully realized in GTA Online’s initial release, have appeared in fan mods like San Andreas Multiplayer and FiveM RP servers. Rockstar’s acquisition of FiveM may signal the possibility of more roleplay elements being incorporated into GTA 6’s multiplayer mode. While Rockstar hasn’t confirmed any specific plans for GTA 6 Online, the early development of GTA Online shows just how much the franchise has evolved in terms of ambition and player interaction, hinting at a future where roleplay could play a larger part in the multiplayer experience.
As Rockstar continues to develop its games, including GTA 6, it’s possible that the company will embrace these early roleplay-focused ideas, bringing them to a new level of polish and integration for players worldwide.